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New BC2 Server

The Battlefield Blog announces that a new version R9 PC server for Battlefield: Bad Company 2 is now in the hands of their server provider partners. This forum post is hosting discussion of the new version, and the change list follows.

  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [Server]: <text> but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job
    - Currently there is no way to turn it off
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added (it’s triggered when a player receives GUID)
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for server-side “region” setting (not yet used by the game client)
  • Ranked ON forces game-password OFF
  • Ranked and PunkBuster settings can only be changed during server startup
  • A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands

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