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Battlefield Blog announces that a new version R9 PC server for Battlefield: Bad Company 2 is now in the hands of their server provider partners.
This forum post is hosting discussion of the new version, and the change list follows.
- admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text> but with the next game client it will look like: Server: <text>
- admin.yell to squad has changed (you need to specify both team and squad)
- squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
- Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
- mapList* commands reworked
- banList* commands reworked
- listPlayers command added
- admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
- Players have non-PB GUIDs now (these are distinct from PB GUIDs)
- onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
- player.onAuthenticated added (it’s triggered when a player receives GUID)
- player.onSquadChange, player.onTeamChange implemented
- Couple of crash fixes
- Support for server-side “region” setting (not yet used by the game client)
- Ranked ON forces game-password OFF
- Ranked and PunkBuster settings can only be changed during server startup
- A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
- exposed number of rounds per maps in maplist.txt, and via the remote admin commands