Thanks
Ant.
IncGamers - How Blizzard Changed The MMO Genre.
Then, five years after WoW was released and became a huge hit, Blizzard has changed their game and stood it on its head. Now WoW is really, truly evenly split. The role playing stuff still exists, but for players like me, it's now an all-action, dungeon running MMO. And it's all because of the dungeon finder that Blizzard put into the game. Personally, I use that dungeon finder all the time. It's like crack.
IGN - Dealing With Death in Videogames.
Death is everywhere in videogames, a colloquial representation of failure. From the earliest days, you were given three "lives" to try and best the patterns of enemies and obstacles between you and the goal. Every lapse in reflex, memory, or reason led to death in the form of an obliterated pixel cloud radiating outwards. You did something wrong, it says. Pac-Man dies, Mario dies, Marcus Fenix dies, Gordon Freeman dies, Cloud dies, and even Sims can die.
GameSpy - Loss of Death: Suicide in Videogames.
You're afforded one other option: On the other side of the pipe is a hole in the ground. You have played the Mario games enough to know that this hole leads only to death. But unlike every other hole you have run and jumped over, this one is an invitation from the creators to suicide. You know that by killing yourself, you can avoid this pipe trap by having yourself resurrected at the start of World 3-1. It's a chance to start over and find the right way out. But you're not really conditioned to kill yourself.