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Slave Zero Preview

There's a new Slave Zero Preview on GameSpot UK offering a look ahead at this game of giant robot rampages from Accolade. Here is a bit from the preview on the game on what differentiates it from games like MechWarrior, Heavy Gear, and Shogo:

There's an intriguing twist to the giant robot theme here ­ Slaves are grown, not made. No one pilots a Slave, rather they become one. Through an elaborate process, men are bonded to their Slaves, abandoning their humanity and evolving into something not quite human, not quite machine. It's a twist that actually affects gameplay. Bonded to your Slave, you're not just fighting oppression ­ you're fighting for your life: there's no eject button, no salvaging spare parts, no repair bays, and no commandeering another Slave to save your life. By eliminating the sim-like aspects of MechWarrior-type giant robot games and emphasising this 'kill or be killed' mindset, Slave Zero focuses its gameplay squarely on action.

The third-person perspective moves the game even further away from the usual robot-sim model ­ the designers felt that an exterior camera, not a first-person perspective, would best serve the game. We were sceptical at first, but quickly came around to their way of thinking after playing an early build.

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