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Jason Hall Interview

GameSpy's "Engine Week" continues, with an interview with Jason Hall, CEO of Monolith, the folk behind the LithTech engine. Like yesterday's interview with Tim Sweeney, it reads a little like promotional material for their engine, but also features some interesting comments from Hall, such as this bit on the future of their engine:

At this point, our technology improvements are driven by licensee needs. We are very systematic in our approach, not whimsical. Now I certainly could describe for you all the neat little doo-dad features that we will be adding and give you tons of buzz words, but to be honest, that is not what developers should be overly focused on.

They can safely assume that LithTech will grow at the market's pace, and that their technology requests will be considered and perhaps implemented immediately if appropriate, but the real question to be asking is what is LithTech Inc, going to do to increase its effectiveness at addressing the "golden reasons." To that end, we are spending even more time and money on example applications, additional documentation, more supplementary tools, etc. It will be items like this that will be the determining factor in the future, not something like "Reflective iso-linear-fluidic-radiosic-volume-mapping..."

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