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How do game developers hack it?
on Salon Technology is on the subject
of game development crunch time (thanks elvis). The piece is part one of a
two-parter, focusing on the efforts being made at ION Storm to finish off
Daikatana, starting off calling crunch time a death schedule: "All-nighters,
18-hour days, sleeping at the office -- John Romero's posse keeps up a 'death
schedule' to get Daikatana out of beta."
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