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On Daikatana Crunch Time

How do game developers hack it? on Salon Technology is on the subject of game development crunch time (thanks elvis). The piece is part one of a two-parter, focusing on the efforts being made at ION Storm to finish off Daikatana, starting off calling crunch time a death schedule: "All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a 'death schedule' to get Daikatana out of beta."

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