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Supreme Commander 2 Patch

A large automatic update for Supreme Commander 2 is now available via Steam, updating the real-time strategy sequel from Gas Powered Games to version 1.4. The lengthy patch notes follow.

Fixes and Improvements

  • Space Temple beacon now has cool-down timer set to 30 seconds before it can be moved.
  • Anti-nuke fix: Anti-nukes will never fire more than one anti-nuke off at a single enemy nuke.
  • Fixed sorting issue with password entry overlay, remaining background is now grayed out.
  • Non-host Gamer-tags now displaying correctly in multi-player lobbies.
  • LightFX enable/disable added to the advanced video options (for Alienware setups).
  • Fixed bug where bringing the in game score would error out when observers were present.
  • Fixed start position images on the skirmish menu.
  • Added color codes for the ping numbers.
  • Updated chat team chat text format. Team text now cycles when the check box status changes instead of when text is sent.
  • Overcharge was incorrectly being affected by ACU Training 3. It no longer is.

Tuning and Balance

Cybran/Illuminate Mass Fabs

  • Changing prerequisite for Cybran Mass Fabricator to Shield Generator.
  • Increasing Illuminate Mass Fabricator Research cost to 6 RP.

Space Temple range

  • Increasing Space Temple range from 500 to 700.

Artillery

  • UEF Artillery RP reduced from 8 to 6. Cost reduced to 800m/2800e.
  • Cybran Artillery RP reduced from 9 to 8. Cost reduced to 750m/2750e.

Transports

  • Reducing Health from 4000 to 3000.
  • Increased Energy cost from 430 to 600.
  • Decreased Regen from 11 to 5.

Kraken Torpedo DPS

  • Increasing damage from 50 to 200.

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