IGN - The Price You Pay to Play.
Those answers largely come down to personal preference, but there's no arguing unequal games cost equal amounts. A short, broken mess like Rouge Warrior carries the exact same MSRP as Fallout 3, which rocks over ten times the content and a few thousand more layers of polish. But if Rouge Warrior is grossly overpriced for what it offers, then Fallout 3 is clearly under-priced. Digging every secret and side quest out of the Capital Wasteland can take between sixty and a hundred hours... that's a hell of a lot of game for your dollar. To the point where I can't help but think developer/publisher Bethesda got slightly shafted.
Gamasutra - Play Ball - On Realism In Baseball Games.
Despite obvious AI advances in games across genres, graphical sports sims continue to struggle. Baseball fans like me looking for a deep and accurate sim experience are likely to avoid MLB 10 altogether, choosing instead a text-based sim like the masterful Out of the Park Baseball. While I'm thrilled such an option exists (you really must play OOTP if you enjoy exhaustive feature-rich sims), it's a shame we're limited to either/or depictions of of 'realism.' In my heterosexual male sports sim fantasy world, I'm looking for the Anne Hathaway of baseball games: the one with the looks AND the brains.
Edge Online - Should Games For Windows Live Die? Thanks Joker961.
Some three years later, Games for Windows Live is on its last legs. The service has been a comprehensive failure, hindering rather than helping PC gamers at every turn and putting more obstacles between players and the games that use it. For an example, you needn’t look any further than the recent release of BioShock 2. Miscommunication was partly to blame for the furore, but the game’s inclusion of Games for Windows Live sparked responses ranging from resigned sighing to screaming frustration. Live may be in its death throes, but its Microsoft-driven influence continues to pervade PC gaming.
Huffington Post - Women in Games- From Famine to Facebook. Thanks Brenda Brathwaite.
Other women at the roundtable shared similar stories and expressed a desire to get the word out to young women who might not even see opportunities in game development where really, yes really, you get paid well to make and play games for a living. Not a day goes by that I don't think how fortunate we women are, and that fortune, I believe, is coming to a great many more women through an unlikely pastime: farming.