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Maya SDK Announced

Just in time for the Game Developer's Conference, Check Six Games has announced the Maya Real-Time SDK, a set of code libraries available through Alias|Wavefront to help designers put,"Hollywood quality content in their games"(obviously they've never seen a Pauly Shore movie). Screenshots from the engine have been posted at GA-Source, and here's an excerpt from the press release:

MARINA DEL REY, Calif.--(BUSINESS WIRE)--March 6, 2000--After a year spent building the ultimate game development tool kit for next-generation hardware, the Maya Real Time SDK(TM), Check Six Studios will unveil much of the technology behind the tool that truly will help game developers begin putting Hollywood-quality content in their games.

Exclusively available through Alias/Wavefront, the Maya Real Time SDK is a set of code libraries for implementing 3-D rendering, dynamics, animation, character animation, inverse kinematics and particle systems, used for authoring game and simulation applications. It is seamlessly integrated with Maya to create a clean and efficient workflow from art tool to application.

``It's amazing to us that what started off as an ambitious idea we had about how to converge Hollywood and the gaming industry has turned into the Maya Real Time SDK,'' said Brent Oster, president, Check Six Studios. ``The Check Six technology team comes from all aspects of the game industry -- hardware, PC games, console games, animation software.

``We used this combined knowledge to build what everyone told us couldn't be done -- a real-time 3-D renderer that provides animations which rival what you'll see on the big screen, as well as an integrated animation and dynamics engine that truly brings movie-like interactive content to life.''

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