Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Supreme Commander 2 Patched

Supreme Commander 2 will be patched the next time owners of Gas Powered Games' real-time strategy sequel log into Steam. The patch notes have word on changes and fixes, balance tweaks, known issues, and word they plan to add ranked one-on-one matches in the future. Here goes.

Bug Fixes and Improvements

  • Improved path-finding and performance for larger games
  • Navigation fixes for Cybran Protobrain and UEF experimental Transport
  • Range rings for Illuminate Space Temple
  • Rare Desync fix
  • Improved Eyefinity support
  • Victory message for Players in MP game
  • Game type indicator on in-game scoreboard
  • Dead player indication on in-game scoreboard
  • Passworded games for your friends will now show up in the friends tab (see related known issues below)
  • Setting Exclusions in skirmish lobby will no longer reset player choices (color, team etc)
  • New Multiplayer Leaderboards
  • Also added message to players when they leave the chat on Summary screen and on Skirmish
  • Added [TEAM] tag to the messages that are sent to team only
  • Highlight on top scores in summary screen
  • MP UI polish - Multiple fixes and polish throughout the MP menus

Balance and Tuning

  • Proto Brain vision radius increased to 32. Was 10
  • Soul Ripper, Darkenoid, Mega-Fortress and Star King Extreme crash damage set to 5000
  • AC-1000 crash damage increased to 1500
  • Fixed Cybran Gunship strategic icon
  • Space Temple now shows its max range
  • Proto Brain and Star King Extreme navigation radius fixed
  • UEF Gunship RP cost increased to 5. Was 3
  • AC-1000 RP cost decreased to 5. Was 6
  • Wilfindja movement speed increased to 3.6. Was 3
  • Gantry cost reduced to 400m/1300e. Was 450. Build Time reduced to 120. Was 150
  • Decreased UEF Transport AA by 50%
  • Fixed Illuminate Land Radar boost description
  • Reduced Research Station mass cost to 375
  • Megalith Energy cost reduced to 2300. Was 2650
  • Cybranasaurus Energy cost reduced to 4900. Was 5250
  • Urchinow Energy cost reduced to 2100. Was 2550
  • Fatboy Energy cost reduced to 2350. Was 2690

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Major Hyperdrift League Demo
Final Fantasy XV Delayed
U.K. Sales Charts
Blue Byte's PC Legacy
Morning Patches
Morning Consolidation
Morning Metaverse
Game Reviews
Hardware Reviews
etc.
Out of the Blue
StarCraft II Multiplayer Plans
New AMD Radeon Crimson Drivers
Vampire: The Masquerade - Bloodlines Sequel Plans?
Steam Top 10
Sunday Patches
Sunday Crowdfunding Roundup
Gatherings & Competitions
Sunday Previews
Sunday Consolidation
  

 



footer

Blue's News logo