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The Supreme Commander 2 Interview on AtomicGamer hears from Chris Taylor of Gas Powered Games, who discusses Supreme Commander 2, their upcoming real-time strategy sequel. One answer describes how their experience creating maps for Demigod has influenced the game: "What we did on Demigod totally opened up the map design in ways that we could never have imagined. For years the norm was a big square map, with perhaps some water and rolling hills. Now we have the most incredible maps that just blow the old designs out of the water. We have stuff that is so visually spectacular; we can never go back to the boring old maps. But this doesn’t mean we can’t have big, open area maps or huge maps with big battlefields. The possibilities are endless now."
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