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Editing Stuff

  • Word from Quake3mods is that they are mentioned in the April PC Gamer, which has a cover story on the whole world of Quake editing.
  • How to code a Super-Duper-Gibb-o-Terrific-Shuga-Shackin'-Kick-Assin-Super-Auto-Shotgun on Q3Seek.com (or "Q3 Weapons 101 Tutorial") and Fun With Explosives, which shows how to trigger a model to explode, are their 200th and 201st Q3A editing tutorials.
  • The newly-relocated QUCT page has a new Windows version of the Quake Unit Conversion Tool that quickly translates between Quake and real-world measurements.
  • VRMagazine Texture Pack #3 is the final VR texture pack: "Designed with Q3:A in mind but as always, useful for most any first-person shooter. There are 27 new textures from every theme, designed to intermix with the previous packs."
  • The Fly3D v0.86 SDK on DemoNews.com "is a game engine all written in C++. It supports Direct3D 6.1 or OpenGL 1.1 as the 3D API, DirectInput for mouse and keyboard input, DirectSound for 3D sounds and DirectPlay for multiplayer."

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