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- Word from Quake3mods is that they
are mentioned in the April PC Gamer, which has a cover story on the whole
world of Quake editing.
- How to code a
Super-Duper-Gibb-o-Terrific-Shuga-Shackin'-Kick-Assin-Super-Auto-Shotgun on Q3Seek.com
(or "Q3 Weapons 101 Tutorial") and Fun
With Explosives, which shows how to trigger a model to explode, are
their 200th and 201st Q3A editing tutorials.
- The newly-relocated QUCT page
has a new Windows version of the Quake Unit Conversion Tool that quickly
translates between Quake and real-world measurements.
- VRMagazine Texture Pack #3
is the final VR texture pack: "Designed with Q3:A in mind but as
always, useful for most any first-person shooter. There are 27 new textures
from every theme, designed to intermix with the previous packs."
- The Fly3D
v0.86 SDK on DemoNews.com "is a game engine all written in
C++. It supports Direct3D 6.1 or OpenGL 1.1 as the 3D API, DirectInput for
mouse and keyboard input, DirectSound for 3D sounds and DirectPlay for
multiplayer."
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Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
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