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On OnLive Testing

There's a new post on the OnLive Blog called "Beta Testing at the Speed of Light," which appears to be a response to a recent preview of the cloud-based gaming system on PC Perspective. The author of the preview was not actually an authorized tester, and the blog update describes how this outside the box approach may have been the cause of some of the lag the previewer experienced: "While the production OnLive service will adapt to different configurations each time you connect, during Beta testing each user is setup only to test a specific computer configuration (or MicroConsole™ TV Adapter version), a single Internet provider and, most importantly, a particular location. If you change any of these factors, OnLive Beta may not even run, or if it does, the lag and/or graphics performance may render games unplayable. OnLive will try to detect these conditions and warn you, but when you are using OnLive in a different location, you are not providing us with usable test data." Thanks Big Download.

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