CNET - What video game sequels get wrong.
Playing Assassin's Creed 2, it's obvious that a newcomer to the series would be completely lost as to even the point of the game (which involves medieval virtual reality settings and "Da Vinci Code"-like secret societies). Having played, but not finished, the original two years ago, I was forced to head to Wikipedia for a refresher course on what was happening and why. The early versions of BioShock 2 we've played have the same fatal flaw, assuming an intimate familiarity with the settings and themes of the original (which is still especially worth going back and playing if you haven't already).
Rock, Paper, Shotgun - Independents' Day- What Is Indie?
Vic Davis, aka CrypticComet, and responsible for perhaps our favourite turn-based strategy game of 2007, Armageddon Empires, and our favourite turn-based strategy game of 2009, Solium Infernum, has a more esoteric definition: “Indie means freedom pure and simple. It’s the freedom to be your own boss and chart your own course. It’s exhilarating frankly to have almost no constraints on you besides the consequences of failure. It’s the freedom the internet provides to cut out the middle man and own the customer yourself. It means that you can take risks that the big developers can’t afford to take. Indie to me means that you grab your surf board and ride the “Long Tail” as far as it will take you.”
Crispy Gamer - Spoilsport- On Gaming's Unhealthy Obsession With Spoilers. Thanks Joker961.
To interact with any creative work, whether a videogame, an album, a book or a film, is, in a very real sense, to be its co-creator, to pull from its core your own personal meaning and significance. To worry about spoilers is to cede this co-creative power; it is to make oneself a bystander in an active imaginative process. With videogames, we have nothing less than one of the most involving and potentially powerful forms of art in the whole history of the world -- a form of art whose interactivity has everything to do with the how rather than the what. Worrying about a mortar, or who the hell is Frank Fontaine, or that (spoiler!) the final confrontation in Assassin's Creed II is a fistfight with a fat guy, is not even infantilizing. Babies, after all, do not like surprises.