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SpaceForce: Rogue Universe Patched

Steam News announces a new automatic patch that's now available for SpaceForce: Rogue Universe, with two changes and a number of fixes, outlined below.

FIXES

  • fixed bug with text,shield and armor overlapping on wingman list
  • fixed wrong text displaying locked ship's distance (near lock rectangle)
  • fixed crash when matching a speed with a building or a turret
  • fixed bug where second tutorial stage was accidentally skipped
  • fixed bug where materials were illegal goods on pirate stations
  • fixed crash caused by mine destruction
  • fixed bug with clearing the lower right corner of the mini map
  • fixed some bugs with overlappig text in few localisations
  • fixed bug with volumetric fog, shader 3.0, HDR and star effect where half
  • of the screen become white
  • fixed bug with makkinist huge armor and shield
  • added few CPU and GPU optimisations
  • added few missing effect files that can cause a crash
  • fixed bug with effect that stay in space after object destruction
  • fixed bug with time device and normal fire rate (player will now fire in normal
  • rate while in time device mode)
  • HUD now contains distance that tells you how far the closest enemy missle is

FEATURES

  • ship durability price is now 5% of ship full price

MODDING

  • added weapon heat time vars in GlobalData.cfg

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