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I Am Alive Delay Explained

I Am Alive is getting a complete re-working, which is the reason for the recently revealed delay to the first-person survival game, which is now said to be due in 2011 at the earliest. "We have totally re-engineered I Am Alive. It's still on the way, it's going to use the Splinter Cell engine," Ubisoft CEO Yves Guillemot told Computer and Video Games. "We have amortized all the costs that were incurred with the previous developer" (the game was in the works at Darkworks before being Shanghaied by Ubisoft Shanghai). Guillemot adds: "Everything we do is fresh now on that product and we think it can be very good quality, but it's not going to come this financial year."

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