Thanks
Ant.
IGN - Zerg Rush! The Seoul of PC Gaming.
This was a surreal discovery, and not just because I was sitting in a sushi restaurant with a collection of StarCraft mods playing in the background. Up until this point I knew that StarCraft was big in South Korea – I knew that every second person I met played it, I knew that it was occasionally played in front of cameras in Seoul's upper-class Coex mall, and I knew that it could be viewed on TV. However, my inability to tune my own set into anything other than a console had kept me from noticing what I swear I realised in this restaurant: StarCraft wasn't only on television; StarCraft was on television all the freaking time, and watched by everyone from teenage boys to sushi chefs.
GameSpy - God's PR Problem- The Role of Religion in Videogames.
Clearly, God -- the divine as a concept -- plays a huge role in modern gaming. Virtually every fantasy role-playing game, from World of Warcraft to the simplest roguelike, explicitly includes the divine in the form of priests calling down healing prayers or smiting evil foes. How, then, does this square against the subtext of games like Assassin's Creed II, which -- on close reading -- can be parsed as a kind of atheist screed? (Unsurprisingly, after extensive e-mail negotiations, AC2 developer/publisher Ubisoft refused to discuss the matter in any way, sticking to the disclaimer that runs at the front of their game -- which states that it was crafted by people of many backgrounds and faiths.)