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Assets from Mechscape will not go to waste, reports Develop, following up on the cancellation announced last October of Jagex's second project. Jagex CEO Mark Gerhard admits to missteps that lead to the game being cancelled, saying, "Yes, we made some serious mistakes. We even spent a whole year building a tutorial again and again and again. But it’s not all just a case of linear time that has been wasted." He further outlines reasons the game was not released, and goes on to explain that they have not wasted all the time and effort invested in the project: "Certainly there’ll be assets from Mechscape that we can re-use," Gerhard explained. "For example the engine has been developed for four years continuously, so the game we’re starting today will benefit from all that hindsight tremendously."
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