Learn to Let Go: How Success Killed Duke Nukem on Wired hashes through the development history of Duke Nukem Forever, the unreleased first-person shooter that could serve as a poster child for vaporware after a 12 year production cycle. Though 3D Realms' George Broussard and Scott Miller did not participate in interviews and Broussard requested the same of their former employees, they got enough access to put together an inside look at what lead to the failures of this ambitious project. They discuss the problems caused by chasing technology and multiple engine switches, the "problem" of having too much money, the trials of managing a staff working on a project with no apparent end in sight, and the project's final days when 3D Realms finally needed outside money to complete the game. The conclusion includes this outlook on whether the game will ever be released:
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2017 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 21 September 2017, 17:27.