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The Shattered Horizon interview on Ars Technica chats with Antti Summala about Shattered Horizon, the recently released zero-G shooter from Futuremark Games Studio. Though they've put a lot of effort into their game engine, the following reply indicates they are not looking to get into the licensing business just yet: "We're working hard to gain a reputation as a game studio that makes fun and innovative games. Now that Shattered Horizon has been released, we'll concentrate on supporting the game and its player community. The engine licensing business, on the other hand, is different from game development. Licensing our engine and tools and all the work that entails—for example, committing to product updates and finding and supporting clients—would sidetrack us from our main focus of making games. That's why we're not looking to branch in that direction right now."
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