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Pandemic Closure: Blame California

Kotaku has a chat with EA CEO John Riccitiello that focuses on the recent closure of Pandemic's offices. John explains that the high costs of operating in California was a major factor in the decision to close their offices and transfer what remained of their staff to EALA, which is less than ten miles from Pandemic's studios. They ask if poorly reviewed games factored into this but John says the location was the main problem. When they ask why these considerations didn't prevent EA from acquiring Pandemic, he explains: "The shift toward fewer titles and the acceleration towards digital is moving faster [than expected]."

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