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Op Ed

The Game Reviews - Games Journalism and the Race Against Quality.
The potential problem is that more than simply having an ability to stay up to date, many games websites also have a vice-like imperative to stay up to date. These sites compete with each other to get their content online before their rivals, so they can gain larger readerships and thus acquire greater advertising revenue. I’m eager to refer to this specifically as a potential problem, because in many cases it is a good thing; driven by competition, content is genuinely provided far quicker than magazines could ever hope to. The problem comes if this system encourages websites to put up poorly thought out, poorly edited content, lured by the rewards that come with being the first to interview an industry luminary, cover a major event, or perhaps most dangerously of all, review a new release.

GameSetWatch - The Lion's Gate - Majors And Indie Publishing.
I hear a lot of bitching that innovation is dead in America. That’s a lie. The problem is that we have two industries at odds, neither of which is really equipped to present innovations to the masses.

First off, we have the indie community, which bewails its unrecognized genius and occasionally screams “sellout!” whenever someone in the community actually manages to make a hit.

Then we have the AAA industry, which often claims that it can’t take the kind of risks that innovation requires, given how expensive it is to make a AAA game -- and yet manages to make multi-million dollar flops all the time anyway.

Ars Technica - The reasons you need to buy Left 4 Dead 2 on PC.
The ability to find the best servers creates a more consistent online experience, Steam offers a great way to make sure you always have someone you know to play with, and the mouse and keyboard are much more accurate than playing with a controller. I don't want to start a flame war here, but if you have a decent gaming system, the PC version is less expensive, offers more content, will be updated more frequently, and has better controls. The game also scales wonderfully; I can play it on my MacBook Pro at a good framerate and it looks fine, but on my desktop I can crank the detail and have it look much better than even the 360 version.

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