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In what has become a sort of tradition, Epic's Tim Sweeney made a post
to the Unreal Technology Page, directly
rebutting statements made earlier today by Monolith's Jason Hall (story). Specifically
Tim addresses the accusation that they are neglecting their licensees, and he
repeatedly points to the success of Unreal as a game as an example of their model
working. Here's an excerpt which sums up Tim's position nicely:
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