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LithTech Interview

RPOV has posted an interview with Jason Hall, Monolith's CEO (and resident ShadowMan lookalike), talking to him about the history of the company, and their future, focusing largely on their LithTech engine (which has been getting lots of press lately). Jason is quite vocal about the company's plans for making LithTech the core of their future plans, as shown in this excerpt:

Quite frankly I find it unlikely that some of our main competitors will step up to the challenge [of providing support for engine licensees]. Competing with us at this point is going to be extremely expensive and most of our "competitors" aren't specifically focused on engine licensing. Most of them are focused on making "games first" and then "licensing second."

...With LithTech, our licensees are the top priority. Nothing else comes before them, period. The engine licensing business has evolved into a technology AND service oriented business, where as you know, in order to be successful, the customer always has to come first. And for LithTech, the licensee always does.

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