The Escapist - Obsolescence Pending- Rating the ESRB.
After successfully weathering moral panics, evading legislation and
surviving Jack Thompson, the ESRB must now contend with something altogether
different, and it might turn out to be its Achilles' heel. Years of sameness
can be grueling, but it also breeds familiarity, even mastery. Change, on
the other hand, brings the unexpected, demands new tricks and reveals weak
points you never knew you had. In this case, the changes are multiple:
converging technologies, dissolving monopolies and a Web 2.0-infused games
culture that's going to require a lot more than the ESRB's current
disclaimer of "Online Interactions Not Rated."
Jezebel - Why Is Marketing To Female Gamers Considered Challenging?
Instead of paying attention to why women play certain games or speaking
to women who identify as gamers, it appears that game companies prefer to
work with stereotypes. This isn't something that is characteristic to the
gaming industry - it plagues advertising in general, as we last discussed
when talking about the Femme Den and their aversion to the "shrink it and
pink it" strategy of marketers trying to reach women. This attitude runs
rampant at all levels of game marketing, from the games that are even
recommended to women down to store displays.
G4tv.com: Sessler’s Soapbox - Adventures in Storytelling.
"G4 Editor in Chief Adam Sessler dissects the art of storytelling in
video games, where it’s been and where it’s going. Taking a look at
Uncharted 2 and Brutal Legend as the best of the recent crop, Adam chats
about what makes for a good story, and how dialogue and acting have vastly
improved in games over the years. Yes, back in the day, the story just got
in the way of the action, but now the story often drives the game. Why? What
changed? Tune in and find out. Enjoy!"