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Op Ed

The Escapist - Obsolescence Pending- Rating the ESRB.
After successfully weathering moral panics, evading legislation and surviving Jack Thompson, the ESRB must now contend with something altogether different, and it might turn out to be its Achilles' heel. Years of sameness can be grueling, but it also breeds familiarity, even mastery. Change, on the other hand, brings the unexpected, demands new tricks and reveals weak points you never knew you had. In this case, the changes are multiple: converging technologies, dissolving monopolies and a Web 2.0-infused games culture that's going to require a lot more than the ESRB's current disclaimer of "Online Interactions Not Rated."

Jezebel - Why Is Marketing To Female Gamers Considered Challenging?
Instead of paying attention to why women play certain games or speaking to women who identify as gamers, it appears that game companies prefer to work with stereotypes. This isn't something that is characteristic to the gaming industry - it plagues advertising in general, as we last discussed when talking about the Femme Den and their aversion to the "shrink it and pink it" strategy of marketers trying to reach women. This attitude runs rampant at all levels of game marketing, from the games that are even recommended to women down to store displays.

G4tv.com: Sessler’s Soapbox - Adventures in Storytelling.
"G4 Editor in Chief Adam Sessler dissects the art of storytelling in video games, where it’s been and where it’s going. Taking a look at Uncharted 2 and Brutal Legend as the best of the recent crop, Adam chats about what makes for a good story, and how dialogue and acting have vastly improved in games over the years. Yes, back in the day, the story just got in the way of the action, but now the story often drives the game. Why? What changed? Tune in and find out. Enjoy!"

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