A Painkiller
Resurrection Product Section is now online from 1337 Aussie publisher
N3VRF41L Publishing offering screenshots from Homegrown Games' upcoming
continuation of this shooter series (thanks
The Patches Scrolls). Since we've never seen this
game officially announced in the six months since it
was unveiled,
here's their description as well:
As with every journey into purgatory,
the journey in Painkiller: Resurrection starts with death and pain. William Wild
Bill Sherman, an ex CIA Agent and specialist for dangerous missions in the Black
Ops Special Unit has a big problem: during his last job, he has managed to not
only kill the head of an illegal drug operation and a slew of innocent
civilians, but himself in a fatal mistake. Trapped in a hostile place between
heaven and hell, his soul flickers between the millions of faceless infidels and
good and evil forces start to use Wild Bill for their own needs. But, it turns
out that nothing is as it seemed at the beginning...solve the mystery and give
the equilibrium between heaven and hell a little flip!
Features:
• Cooperative Mode: Players are able to work together in the battle against
demons and bosses.
• Intense gameplay: The player will be constantly outnumbered, fighting
against seemingly insurmountable odds.
• Next-generation graphics: In addition to the 3D PAIN Engine capacity the
game now also includes motion blur and increased dynamic lighting.
• Combo weapons: All weapons come in pairs, with a primary and secondary fire.
• Morphing: Your unholy pact gives you the power to morph into a powerful
possessed creature with every 100 souls collected.
• Monster AI: Advanced AI coding will simulate group behaviours. Monsters dont
spawn onto the map, they patrol. They are constantly aware of the player, and
will coordinate their attacks by retreating, regrouping and counterattacking.
• Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing
for inverse kinematics (rag-doll physics) and deformable, interactive
environments.