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Op Ed

Trembling Hand - Why Champions Will Never Be Balanced.
However, Champions makes things harder for itself because players aren't forced to specialise. In most games, you're forced to choose Rock, Paper or Scissors, so you know there'll always be folk out there who can trounce you with ease. But you also know you can trounce others with equal ease. And it all comes out in the wash, with the population of players settling in to the three strategies in equal proportion.

But in Champions, you can effectively choose from any power in the game. You can choose Rock, Paper and Scissors - which means everyone else will effectively be forced to take all three as well in order to remain competitive. (Just call them Regeneration, Force Shield and Force Sheath, and you'll see what I'm saying.)

The Escapist - Too Gay for the U.S.A.
That's largely due to the way the two different cultures view sexuality. North American viewers tend to be bombarded with violent imagery, while depictions of sexuality - especially involving lesbian, gay, bisexual or transgender (LGBT) people - raises more eyebrows than anything else. A poll conducted by family gaming site What They Play in April 2008 offers further evidence of this aversion to homosexuality in media: When shown a series of provocative pictures, respondents were more offended by the image of two men kissing then that of a severed head.

Crispy Gamer - Capturing Perception.
There is still a frontier in the realm of representing intuitive action and unconscious perception. As games proffer more sophisticated narratives that require more than casual observation from the in-game characters and players controlling them, they are also getting better at representing the much more interesting aspects of being human -- like how we move unconsciously through space, how we read the intent of people around us, and how we register easy-to-miss but important actions that have big effects.

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