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Love Alpha

Quel Solaar now offers downloads of an alpha client for Love, the upcoming artsy-fartsy MMOG being created by a one-man development team (thanks Massively). This is not to actually login and play the game, but rather to iron out compatibility issues with the graphics extensions the game utilizes, and there are subsequent updates outlining the hardware that's proving troublesome to save you some time if that applies to you. Word is:

My silence should not be mistaken for inaction, in fact the opposite is true. Today I start the first stage of the open Alpha for Love. At this stage you wont be able to log in and play but you will be able to see the engine run on your machine, giving you an idea of how well your machine will handle the game. This will let me work out any compatibility issues. The client will contact my master server and send the name of your graphics card and if its supports the three OpenGL extensions I use (FBO, VBOs and GLSL), no other user data, ip addresses, or anything else is collected. This data will also let me count you in order to estimate how many servers I will need.

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