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The Team Fortress 2 Blog
has a status report on Valve's teamplay shooter sequel. Valve's Robin Walker
describes how the TF2 team has been assisting on the completion of Left 4 Dead 2 as
they did with the first L4D game, but that they've improved their process to
keep some people working on TF2 this time around. He goes on to describe speed
bumps that have hindered their character modeling, but that they are updating
the Source SDK to include all the model and animation source for the Heavy to
get feedback on one character before proceeding further. He also gives status
reports on a couple of community-based Source engine projects, and offers some
new "Ubercharged" TF2 avatars designed by Dhabih Eng.
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