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Unreal Tech Update

Epic's Tim Sweeney updated the Unreal Technology page with a roundup of recent Unreal news, as well as a brief statement to fans and developers that despite their recent announcement that consoles will be a large part of their strategy in the future, they have not given up on PCs as a gaming platform. Here's a brief excerpt:

Playstation2, Windows, Linux, and other platforms will all, in time, be linked with the Internet being the common medium. And just as interesting are the permutations, such as the support we have today for Windows, Mac, and Linux gamers playing together on the Internet on the same servers, downloading the same user maps, and executing the same platform-neutral UnrealScript code.

The Internet bashes down barriers between platforms and enables the best ones in each market to succeed. An optimal platform for couch-sitting, joystick-based TV access is quite different than an optimal platform for desk-sitting, mouse-based high-res monitor access, and the Internet is the communications medium that will bring them together. Game engines--just like web browsers are for web pages--will be the way to bring great games to multiple platforms.

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