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Tomb Raider: Underworld Postmortem

The Tomb Raider: Underworld Postmortem on Gamasutra was originally published in a print issue of Game Developer magazine, offering a look back at the latest Tomb Raider game. They specifically discuss pitfalls they encountered despite their efforts from the outset to avoid them, saying: "In light of that, some of the 'wrongs' will be discussed in terms of how our methods to avoid known issues fell short." These "wrongs" include the ambition to create a unified shared code base for this and other games, the ripple effect of refactoring, an unproductive preproduction phase, acts of god, and an overly ambitious design. Among the things they feel went right with development were the game's long alpha period, the team's focus on their goals, the flexibility of their production process, their establishment of proper movement metrics of Lara, and that the team never actually lost their minds during development.

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