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This point ain't gonna
cap itself! on the Team Fortress 2 Blog offers a look behind-the-scenes at
Team Fortress 2 development, discussing map design. In the article Valve level
designer Corey Peters describes the process for prototyping the new King of the
Hill mode in extensive detail, and offers a couple of time-lapse videos of the
Viaduct map showing how the level design evolved over the course of time.
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