The
Rage Interview
on Shacknews chats with id Software's Tim Willits and Matt Hooper about
various topics of interest, focusing on
RAGE, id's upcoming game of on-
and off-road rage. Specific topics include stealth, their "open but directed"
world, an insinuation Tech5 development was slowed by John Carmack's fascination
with the then newly-released iPhone, why they are holding off building the last
level, the parts of the game that still need polish, other assorted gameplay
stuff, a promise they are not holding back on anything for just to add it as
future DLC, word a Fallout Pip-Boy might just be on a dashboard in the
wasteland, and more. There is also a strong reassurance from Matt for those
concerned that RAGE being designed for console controls means PC controls will
suffer as a result:
And a lot of your readers play with mouse and
keyboard, and I read a lot of comments about--it's funny, because they think we
abandoned that. Tim and I have been making games for that for thirty-plus years
combined. It's not like we forgot about that, we've got that covered. That's the
easy part.
The reason we mentioned the controllers is because that's the thing that's a
little new for id, making sure it's right on all the consoles. The game will
play awesome on mouse and keyboard.