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id Interview

id's CEO Talks Rage, Doom 4, Quake Live Subscriptions and Rude Interruptions on Shacknews is a conversation with id Software CEO Todd Hollenshead that took place at QuakeCon. Topics include all the iPhone stuff they've been doing, another reassurance that PS3 RAGE will run at 60 Hz, taking more projects in-house following their acquisition, Activision, the new DOOM dealie ("some days we call it Doom 4. Sometimes we call it Doom. Sometimes we call it the new Doom"), monetizing QUAKE LIVE, and more. When asked about mod support in RAGE, Todd indicates an openness to it, but indicates it will be a difficult undertaking in some respects, and also this will have to be cleared with id's new parent company ZeniMax:

You know, we really haven't talked about that very much. I mean, I would imagine that, as we have done with all of our games, and you know, honestly it's something we may to sit down and have a discussion with [id owner] ZeniMax about. We've always released the game source and a sample for people that want to create their own content.

Rage content creation is a lot different than what we've done previously. It is going to be difficult for amateur developers to make art in the game, just like it was difficult for people to make Doom 3 art. Rage is probably even that much moreso--you don't have to do all the normal maps and that stuff, like you did in Doom 3, but just the texture density and variety and being able to use the tools and all that stuff. We do have some stuff that makes our guys fast, but there's a fairly steep learning curve that the mod guys are gonna have to get over.

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