Digital Foundry - Media Manipulation: the "Bullshot" phenomenon.
The usual process is to capture an in-game scene then internally
re-render it at a higher resolution, then scale down. It's still a
game-engine shot, and it's usually supplied at the game's actual resolution,
but it looks more natural, less artificial and blocky: good for making your
games look decent in the press of the era, and with a change of camera
perspective, and some additional effects, the game visuals themselves can be
blown up large for full-page artwork, packshots and marketing use. To this
day, the basic principles have not really changed much at all, we just get
to see more interesting variations of the technique at work. The real
difference these days is in the fact that seemingly everyone is perfectly
happy to release screenshots and sometimes even complete video trailers,
that sometimes feature very little actual gameplay.
GameTopius - Why "Casual" and "Hardcore" are already obsolete.
The underlying problem in this whole labeling issue is that you simply
cannot lump people into such strict groups and expect that everyone will
figure out who belongs on what side. No matter what we do, labels will never
go away, so should we not at least try to find something that is much
broader so that we, or at least marketing, won’t be constantly insulting
their demographics?