GameSetWatch - 'Game Mag Weaseling': A Question of Respect.
This is perhaps a message I've harped on before, but if print media sees
itself as lacking respect in the game industry, then it needs to change
itself. It needs to focus less on advertising -- it doesn't have any choice
in that respect, really -- and more on product. Why does Edge get so much
advertising from development outfits and game companies, far more than the
size of its readership would seem to demand? Why is Game Informer now just
as thin as any other video-game print title, despite now beating Time in
circulation?
PC Cohort - The
Warhammer Disaster.
No aspects of the game was immune to issues – even “player versus
environment” situations. As an example, Lost Vale (an instanced dungeon
intended for high level players) had two encounters that were malfunctioning
so badly that they could simply not be completed regardless of the skill of
the individuals involved. Bugs and exploits needed to be utilized to defeat
the encounters.