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On Wolfenstein Multiplayer

Wolfenstein Multiplayer Q&A on GameSpot fills in some of the blanks about multiplayer support in Wolfenstein, Raven's upcoming supernatural World War II shooter. The interview is with Matt Wilson of Endrant Studios, who are handling the game's multiplayer support, who describes a class-based system (thanks Sphinx). While BJ's for everyone sounds appealing, along the way we learn this will not be happening in multiplayer:

The main difference is that in single-player, you're BJ, you're the hero--you get to do everything and use every power. In multiplayer, you're not BJ--you're a member of either the Resistance or the Axis, and you play as one of three roles: soldier, medic or engineer. We wanted to keep the three roles distinct, so we gave them their own unique veil powers that are specific to their responsibilities within the team. The medic's veil power helps him heal other players, for example.

The problem with mire--the power that BJ has, which slows down time--is that it's a relative effect; each player would experience it differently. For the player using mire, it appears as if the world is slowing down. From his victim's perspective, he'd appear to move at superhuman speed; impossible to hit and everywhere at once. Even ignoring the technical constraints, this would be no fun for 50 percent of the players involved, so we've tried to come up with veil powers that fit the multiplayer game and are fair to all the players.

All the veil powers are still game winners, however, and using your abilities at the right time can turn a game around. Fundamentally, the multiplayer in Wolfenstein needs to be about skill, and knowing when to use your veil powers is part of that skill.

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