Games
That Design Themselves on h+ Magazine is an interesting article on varied
approaches to artificial intelligence in games. One example they use is a
project called
The
Restaurant Game, a research project at the
MIT Media Lab, and the other is
Façade, "a one-act interactive
drama," involving a family squabble (thanks David). Both games have been around
for a while, but they use each as examples of fresh thinking from an AI
perspective. Here's a bit from the description of The Restaurant Game, which
will credit anyone who has played a game as one of its designers:
This
project attempts to address two frustrations I experienced as a professional
game developer. 1) Convincing human social behavior is difficult to model with
existing hand crafted AI systems. 2) Play testing by people outside of the
development team typically comes too late to have a major impact on the final
product. This experiment aims to generate AI behaviors that conform to the way
players actually choose to interact with other characters and the environment;
behaviors that are convincingly human because they capture the nuances of real
human behavior and language.