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Demigod Patches Planned

A Demigod: end of July status report is live, as support for this action/strategy game from Gas Powered Games hits its stride after a hectic period following its release. The update by Brad "Frogboy" Wardell of publisher Stardock describes plans for a version 1.2 patch for Demigod, a "post v1.1 update" that will precede version 1.2, and even a glimpse further ahead at version 1.3. He also says they have a tentative plan for two new Demigods, saying: "Tentatively we are looking at one general and one assassin. One will be of the forces of light and the other the forces of darkness. One will be melee oriented, the other projectile oriented." Regarding the patch before version 1.2, he says: "The post v1.1 update is expected to fix a LUA decompression crash that some people have run into (and by some people we mean those people get it a lot) as well as some fixes to stats. There may also be some balance tweaks to the bishops-related idols but not sure if they’ll make it in time." As for version 1.2, he says it is due in August, and that they hope to show it off at PAX, offering a preliminary change list, as well as a handful of items "that are being discussed without a consensus yet." Finally, looking way ahead to version 1.3, Brad concludes: "Also high on our list but will probably not make it into v1.2 but likely v1.3 are the Clan Wars. It was decided that getting modding out earlier rather than later was important because in doing so, Stardock itself can start to create maps and demigods to release as well as let players create their own demigods if they want and in a pinch we can take care of the exporting for them." Thanks The Patches Scrolls.

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