The Game Reviews - Why Games Fail to Emotionally Connect.
The binary choice in Infamous felt very ham-fisted and artificial.
Although my character changed visually depending on my choices, it had no
effect on the actual story. Also, the game spelt out these choices in the
most ridiculous way, giving me such pantomime good-or-evil paths that I felt
like I was playing a Sesame Street game. Diluting the narrative in this way
ultimately didn’t work, and Infamous would’ve been better served by
restricting its story to just one linear thread. This was Prototype’s
method-of-choice, and it felt a stronger game for it. But where it succeeded
in narrative, it failed with its characters. The dark, brooding Alex Mercer
was immediately unlikable, and he seemed a totally different person in the
game compared to within its cut scenes. This fuelled my feeling of
disassociation with Prototype, and made it’s world an entirely uncomfortable
place to be in.
Sessler's Soapbox- Censorship's Gone But Not Forgotten. It's gone?
Yesterday, July 21st was the 50th anniversary of the
Lady
Chatterley's Lover case, which is essentially the basis all media
censorship cases are based on today. In case you're unfamiliar with the
subject, check out
the Wikipedia
article about it. Now that you've done your homework, sit down with The
Sess and listen to this week's Soapbox. Adam uses this date as a springboard
to discuss how video games appear to have dodged the censorship bullet, if
only temporarily. Is this the time to celebrate a small victory? Or is this
just another calm before the inevitable storm? You decide.
Christian Science Monitor - Are "mature" video games worse than rated-R
movies? Feburary?
The gaming industry has long complained about a double-standard. As the
Monitor reported in Feburary, in the past few years, state legislators in
California, Louisiana, and Massachusetts submitted or passed bills outlawing
the sale or rental of mature games to children. Judges have consistently
thrown out such measures as unconstitutional. In Feburary, a California
appeals court struck down such a law. It ruled that targeting violent or
sexual video games, while not expanding the law to cover R-rated movies or
suggestive books, unfairly singled out the free speech rights of a
particular industry. California lawmakers vow to continue the appeals
process.
Game Informer - Retro Resuscitation – Why Are We Going Where We’ve Been?
Thanks Ant and
ClassicGaming.
Game developers everywhere have apparently found the magic tonic, and
it’s being splashed around like champagne in a rap video. From the Blue
Bomber to the Ninja Turtles, no childhood idol is being left behind in the
ravenous rampage to revamp retro classics. The digital and retail
marketplaces are being proliferated with stellar throw backs to yesteryear.
Whatever a given publisher’s reason for updating an old series may be, an
obvious pattern has emerged; when a classic franchise begins to struggle,
hop in the time machine to remind people why they fell in love with the
series in the first place. Using Metacritic’s aggregate scores as a rough
guideline, we argue that two distinct types of retro-revivals have emerged,
and that each has marked success compared to recent, non-retro efforts.