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There's an
Exclusive Interview with Valve's Robin Walker on CommunityFortress chatting
about Team Fortress 2 (thanks
Shacknews). One of his
answers indicates Valve is still evaluating how to deal with item unlocks: "I
think we've learned that the random drop system is only good for some types of
things, like the rare cosmetic hats. It's good for delivering items to newer
players over time, so they're not swamped with choices when they're starting
out, and they're not required to grind achievements to get them once they reach
the point where they want to start making strategic choices. For competitive
players, it's obviously a bad way to deliver items. At the very least, future
packs will allow you to use achievements to get the new items, but we might move
to a mode where we just give them to you. As part of our goal of supporting
tournaments more, I think we'll probably add better tools for them to control
exactly what players can & can't use within matches."
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