Gameplayer - Do or Die for id Software.
Well there is no doubt that it is time to deliver. We need to see id Tech
5 in full swing. We need to see genuine gameplay footage of the still in
development RAGE and the announced but secretive Doom 4. We need to hear of
other developers jumping at the chance to get in on its exciting new
middleware. We need hope. And you get bet your original sealed box copy of
Doom that new owner Zenimax will expect to see results, and see ‘em soon.
Because with new stable-mate kicking goals with Elder Scrolls IV and Fallout
3, id are at serious risk of running a distant second at its new home, and
furthermore, of watching a whole generation of gamers come and go without
ever knowing the true awesomeness of id.
Gamasutra - Why The Keyboard Is PC Gaming's Secret Weapon. Thanks Ant
and
Slashdot.
In the name of saving your fingers a stretch, the same button for jump
can also be used to climb ladders, run across walls, and cling to ledges.
The confines of the controller dictate how the game plays, on a fundamental
level, and it's producing some wonderfully inventive ways of interacting
with your games. The opposite, however, is true of the PC. With over 100
keys to choose from (back of the box quotation right there), the
possibilities are near endless, if you start to think of shift and control
functions altering the purpose of keys. It means that, when the developers
start to make their game, they don't have to worry about the limitations of
the interface, knowing that, if all else fails, they can always assign the
compass to K, even if that's a bit of a stretch to all but the pianists. The
keyboard is the friend of ambition, and ArmA 2 is the testament to that, in
all its surrealist, broken glory.