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Ken Levine on Studio Culture

Ken Levine on Studio Culture: From Looking Glass to 2K Boston on Gamasutra converses with the 2K Boston creative director about studio culture. They highlight a quote saying BioShock 2 is "substantially more ambitious" than the original. The main conversation brings up how this relates to spinning off a new studio to create BioShock 2: "The people who went to form the new studio mostly have been with the company... for just BioShock, except for Carlos [Cuello]. I think that to some degree the reason that worked very well for Marin is they all had an entrepreneurial hunger in them to go start something new, and build something new... But they had the experience of working with us on BioShock, and then were like, 'Okay!' And they weren't so cemented in our culture, and wanted to go form a culture of their own. And that's very important. Because, look, if I'm not working on a project -- I'm not working on BioShock 2. I make no claim to anything on BioShock 2,and I think it's important that that's their product, and their culture. Because you can't just clone a studio."

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