Thanks Mike Martinez.
Crispy Gamer - The Simple Economics of Why Game Developers Should Shut Up
About Used Games.
The price of a game is, at the end of the day, exactly the balance point
between what someone is willing to pay and what someone is willing to sell.
Once you buy your Rock Band package, EA takes your money and you take home
your plastic. It's no longer worth $179. It's worth exactly the amount you
are willing to charge for it, and the amount someone is willing to pay for
it. And companies like GameStop are always willing to pay you something more
than zero if you are willing to sell.
IndustryGamers - Should Ultra Realism Be The Ultimate Goal?
While the advancements in technology are all well and good, and we
certainly love beautiful graphics in games, should the game industry really
view ultra realism as the ultimate goal? We're beginning to wonder if this
is truly the right direction for the industry. There are numerous problems
with the “make everything realistic” mindset. We take a look at several of
them on the following pages.
Bitmob - The Racial Slur That Changed Games Journalism.
The reveal-preview-review cycle of modern games journalism is one that is
strange and arbitrary when approached with an analytical lens. It appeals to
the short attention-span of most Internet users and adolescent gamers
[editor's note: it also appeals to the marketing departments of game
publishers]. In terms of criticism, seven lines of text or a three-minute
video seem to be the industry's mainstay. Those few which deviate beyond the
now-common "Tweet" format still employ a formulaic template wherein
gameplay, graphics, controls, sound, and story are independently reviewed.
These types of reviews often lead to the same two-three page efforts which
most readers avoid entirely.