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Op Ed

Thanks Mike Martinez.

Crispy Gamer - The Simple Economics of Why Game Developers Should Shut Up About Used Games.
The price of a game is, at the end of the day, exactly the balance point between what someone is willing to pay and what someone is willing to sell. Once you buy your Rock Band package, EA takes your money and you take home your plastic. It's no longer worth $179. It's worth exactly the amount you are willing to charge for it, and the amount someone is willing to pay for it. And companies like GameStop are always willing to pay you something more than zero if you are willing to sell.

IndustryGamers - Should Ultra Realism Be The Ultimate Goal?
While the advancements in technology are all well and good, and we certainly love beautiful graphics in games, should the game industry really view ultra realism as the ultimate goal? We're beginning to wonder if this is truly the right direction for the industry. There are numerous problems with the “make everything realistic” mindset. We take a look at several of them on the following pages.

Bitmob - The Racial Slur That Changed Games Journalism.
The reveal-preview-review cycle of modern games journalism is one that is strange and arbitrary when approached with an analytical lens. It appeals to the short attention-span of most Internet users and adolescent gamers [editor's note: it also appeals to the marketing departments of game publishers]. In terms of criticism, seven lines of text or a three-minute video seem to be the industry's mainstay. Those few which deviate beyond the now-common "Tweet" format still employ a formulaic template wherein gameplay, graphics, controls, sound, and story are independently reviewed. These types of reviews often lead to the same two-three page efforts which most readers avoid entirely.

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