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LOOKING GLASS REVEALS THIEF GOLD DETAILS


Eidos Interactive and Looking Glass Studios today announced details about Thief Gold, which is slated for release next month. The Gold version of last year's critically acclaimed first person "stealth" action/adventure game features three all new missions in addition to updated versions of the twelve previous missions, which have undergone additional tuning and playbalancing. The new levels continue the story of Garrett, a cynical, world-weary master thief in an ancient city.

The three new levels include:

Thieves Guild
In this level, Garrett has heard that the Downwind thieves guild has pulled off a daring heist, stealing Lord Randall's Sapphire Vase However, they are now squabbling among themselves about how to share the loot. Garrett decides to go in and steal it himself: because of their internal arguments, they won't blame him. He intends to break in through a gambling den they operate, the Overlord's Fancy.

Mage's Guild
In the ruined city of Thief: The Dark Project, the Keeper Chapel revealed that the Mage's Tower was the hiding place for the Talisman of Air. Garrett breaks into the Mages' Tower to steal the Air Talisman. The Talisman is being held in the central Tower of the Mages' Towers, secured by spells. To free the Talisman, one master mage from each of the towers has to stand on a particular pedestal and touch his ring to a symbol. Garrett must find his way to the Central Library, unlock its doors with items found in the Towers, then unlock the door to the Talisman Room to get the Talisman.

Songs of the Caverns
This level chronicles Garrett's search for the Talisman of Water, which has been hidden in an underground cavern deep below the city. However he soon learns that someone else has already stolen the Talisman and his only clues as to who has beaten him to it are the ravings of a lunatic hermit. About Thief: The Dark Project Thief: The Dark Project revolutionized the first person genre by using a complex environmental simulation, coupled with a sophisticated artificial intelligence system to create a rich, immersive game world which supports its core gameplay - stealth, strategy, and suspense. The player assumes the role of Garrett, a master thief living in an unnamed ancient city of a fictional past where magic and primitive technology uneasily coexists. The city has three main factions, the mysterious Keepers, a fanatical religious sect, known as the Hammers, and the pagans. As Garrett, your victims are the city's corrupt and privileged nobility, whose wealth is at your disposal as long as their guards don't see you, at least not until it is too late. Your success at your trade attracts the attention of a mysterious patron who offers you a fortune if you can retrieve an enormous gemstone with a notorious reputation. But it soon becomes clear that more is at stake than a comfortable retirement. Your efforts trigger a conflict between veiled powers who compete to pull your strings.

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