LOOKING GLASS REVEALS THIEF GOLD DETAILS
Eidos Interactive and Looking Glass Studios today announced details about Thief
Gold, which is slated for release next month. The Gold version of last year's
critically acclaimed first person "stealth" action/adventure game
features three all new missions in addition to updated versions of the twelve
previous missions, which have undergone additional tuning and playbalancing.
The new levels continue the story of Garrett, a cynical, world-weary master
thief in an ancient city.
The three new levels include:
Thieves Guild
In this level, Garrett has heard that the Downwind thieves guild has pulled
off a daring heist, stealing Lord Randall's Sapphire Vase However, they are
now squabbling among themselves about how to share the loot. Garrett decides
to go in and steal it himself: because of their internal arguments, they won't
blame him. He intends to break in through a gambling den they operate, the Overlord's
Fancy.
Mage's Guild
In the ruined city of Thief: The Dark Project, the Keeper Chapel revealed that
the Mage's Tower was the hiding place for the Talisman of Air. Garrett breaks
into the Mages' Tower to steal the Air Talisman. The Talisman is being held
in the central Tower of the Mages' Towers, secured by spells. To free the Talisman,
one master mage from each of the towers has to stand on a particular pedestal
and touch his ring to a symbol. Garrett must find his way to the Central Library,
unlock its doors with items found in the Towers, then unlock the door to the
Talisman Room to get the Talisman.
Songs of the Caverns
This level chronicles Garrett's search for the Talisman of Water, which has
been hidden in an underground cavern deep below the city. However he soon learns
that someone else has already stolen the Talisman and his only clues as to who
has beaten him to it are the ravings of a lunatic hermit. About Thief: The Dark
Project Thief: The Dark Project revolutionized the first person genre by using
a complex environmental simulation, coupled with a sophisticated artificial
intelligence system to create a rich, immersive game world which supports its
core gameplay - stealth, strategy, and suspense. The player assumes the role
of Garrett, a master thief living in an unnamed ancient city of a fictional
past where magic and primitive technology uneasily coexists. The city has three
main factions, the mysterious Keepers, a fanatical religious sect, known as
the Hammers, and the pagans. As Garrett, your victims are the city's corrupt
and privileged nobility, whose wealth is at your disposal as long as their guards
don't see you, at least not until it is too late. Your success at your trade
attracts the attention of a mysterious patron who offers you a fortune if you
can retrieve an enormous gemstone with a notorious reputation. But it soon becomes
clear that more is at stake than a comfortable retirement. Your efforts trigger
a conflict between veiled powers who compete to pull your strings.
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