System Shock 2 "Navy" character details
Electronic Arts and
Looking Glass Studios today revealed details about the "Navy" character
in the new sci-fi/horror RPG, System Shock 2, which hits stores this week. The
Navy character undergoes the most balanced training of all of the game's characters,
picking up skills in all types of basic weaponry, computers, and a small smattering
of psi skills.
The Navy character possesses
great technical skill, and can manipulate weapons by modifying them to have
shorter reload times or larger ammo clips. Additionally, as weapons decay and
jam over time, Navy characters with a few abilities in repairing or maintaining
weapons can greatly extend the life of their weapons, and even themselves.
System Shock 2 also features
non-combat skills that the Navy character can learn, such as researching alien
organs (which can give advantages in combat) and hacking. Hacking allows a player
to do a number of interesting things, like disable security cameras, break into
computer-locked rooms, and even lower the cost of certain ammo and items available
throughout the ship's replicators.
Hacking a computer, keypad,
or replicator brings up a hack screen with the difficulty of the hack identified
on screen (which changes, depending on the players' abilities). For a small
cost, the player can try to hack these
systems, but failure could result in the item breaking, or even exploding. These
tactics are simple to use and understand, and add a great deal to the game.
In fact, a player can hack a security system, find slug and laser turrets that
are disabled, and then hack those as well. Then, the turret will attack enemies
for the player.
About System Shock 2
The evil artificial intelligence SHODAN returns in this sequel to the award-winning
System Shock, one of the most critically acclaimed computer games of all time.
The game features a rich science fiction action/role-playing game system, with
detailed character generation and growth, inventory and equipping, and several
groups of special traits unique to each character. System Shock 2 is based on
a next-generation version of Looking Glass' proprietary 3D technology, the Dark
Engine, which offers 16-bit graphics, colored lighting, and
variable translucency objects. The game?s incredible role-playing game depth
is enhanced by a huge assortment of enemies, modifiable weapons, and unique
psionic powers. System Shock 2 was co-developed by Looking Glass Studios and
Irrational Games, and is co-published by Electronic Arts and Looking Glass Studios.
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