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MONOLITH PRODUCTIONS' LITHTECH(tm) TO PROVIDE NEXT GENERATION GAME
DEVELOPERS WITH PREMIER 3D TECHNOLOGY PLATFORM
Monolith Productions Joins PlayStation®2 Tools & Middleware Program

Kirkland, WA (February 14, 2000) Monolith Productions today announced that they have joined Sony Computer Entertainment Inc.'s Tools & Middleware program for PlayStation®2. The company's 3D engine LithTech, functions as a complete 3D game operating system that allows game developers to quickly and easily design, develop and focus on content without reinventing technology from scratch each time a new project begins. The system includes all new enhanced world and model building tools, newly designed rendering capability and complete source code necessary to bring a game team's concepts and production schedule to completion quickly.

"Monolith Productions has put a tremendous amount of work into the development and refinement of LithTech to provide developers with the premier tool for designing stunning 3D games," comments Jason Hall, CEO of Monolith Productions. "LithTech clearly provides PlayStation2 content developers with a solid technology platform and allows them to focus on delivering killer game content."

Built upon Monolith's LithTech PC foundation, the PlayStation2 and PC versions of LithTech will share many design and interface similarities allowing PC developers familiar with traditional 3D engines to easily switch to PlayStation2 development. However, to insure optimum performance with PlayStation2 hardware, the Monolith development team has re-engineered several parts of LithTech to maximize developer's potential with powerful features such as NURBs, displacement mapping and, most importantly, parallel processing. Designed from the ground up to be modular and extensible, LithTech's flexibility offers unprecedented power to create unique titles that push the technology envelope.

"Other companies have chosen to simply port their 3D technology straight from PC to PlayStation2. But, Monolith strongly believes a direct port will not provide game developers with a comprehensive, specialized set of tools," said Hall. "Our dedicated team of programmers, game designers, and technical support experts have customized the LithTech engine in order to take full advantage of the incredible power of PlayStation2. Additionally, they are continually refining, tuning and improving the engine to meet the rapidly changing demands of the videogame market."

The LithTech 3D Engine, the technology behind Shogo: M.A.D. and upcoming Monolith games Sanity and No One Lives Forever, allows for a full range of cutting edge graphic effects, from spectacular lighting to highly detailed character models. The engine also allows designers to create breath-taking outdoor areas from magnificent mountain ranges to sprawling cities. Extensive information including FAQ's about LithTech can be found at www.lithtech.com.

About Monolith Productions, Inc. Monolith Productions, Inc., based in Kirkland, WA, is focused on combining uncompromising gaming content with the ultimate in high-end gaming technology. Founded by six game developers in 1995, Monolith's passion for programming resulted in the creation of the LithTech 3D Engine. This proprietary software is used in the creation of Monolith products, such as the well-received Shogo: Mobile Armor Division, and is available for license to the wider development community. For the latest news and information on Monolith and it products, visit their Web site at http://www.lith.com.