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Wednesday, November 19, 1997

 

Today a little point-counterpoint on the EULA issue:

Date: Sun, 16 Nov 1997 10:56:22 -0500
From: Ralph Gustavsen
Subject: A Level Designers 2 Cents about the EULA

Hello, is anyone reading what these game companies are saying?? I find it very disturbing that no one has even mentioned that these EULA's (Hexen 2 and JK) are not only controversial, they are probably illegal. There is a little thing in this country called "copyright law". It is intended to protect people who create music, art, poetry, or any other artform, from being exploited.

Lets say acme pencil company decides to put a EULA on their pencil box. Since they created the pencil, they then decide to say they claim all rights to all work created with that pencil, and also claim exclusive rights to sell that artwork with no obligation what so ever to the artist. This company would be laughed out of any courtroom on the planet.

Why is digital data any different?? Any level designer can create a level with nothing more than notepad and a few compilers. Maybe Microsoft should say that all programs written with their C++ tools are thiers, and they can do with them what they wish. (Wait, bad idea).

These EULA's are not only disturbing, they quite frankly insult my intellegence. These companies must feel that level designers are 16 year old kids with no clue as to how the world works. I get the idea these companies feel can make the law up as they wish, and nobody will say a thing.

I am a level designer, and to think a game company is arrogant enough to feel they own one of MY levels because they created the tools I used, is ludicrous. To the makers of Hexen 2 and JK, here is my middle finger. And even though some kid named "Bubba" might have taught me how to stick that middle finger up when I was 10 years old, it is still My middle finger, and I stuck it up, so you can't have it.

Date: Sat, 15 Nov 1997 01:30:35 -0800
From: "NineVolt"
Subject: A positive spin on the reasoning behind the JK licensing:

People seem to be taking this the wrong way... To put a positive spin on it, look at the licensing agreement as protecting *everyone's* work, not just that of Lucasarts. This is the only legal way to prevent companies like Actura from profiting off of us just because they have some monkey that can burn a CD master with all our levels and utlilites it. This would not be an issue if those generic- Cheeze- Whiz- sucking- evil- petting- zoo- sub- industry- parcipitate -eating- dillweeds hadn't blatently made millions off of all previous privately made levels while not giving a shit because they still made money despite the occasional lawsuit. This way, if they touch a single byte of anything derived from Jedi Knight, Lucasarts can step in and break the neck of the now fully accountable offending company. Lucasarts is so far in the black, I fail to see why they would be swiping anything not made in-house. The last group of people they are going to offend is the die-hards so into their game that they spend the countless hours involved to create new levels. A company would be stupid to put an end to a fan base like that which keeps a game alive until a sequel is made. Customization has become as important to many people as multiplayer capabilities. Note that by far the larger percentage of the "killer-game" variety that sell in obscene quantities like Quake and Red Alert have a fair amount of flexibility when it comes to customization...

 

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