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Mailbag
November 18th

Letters are (occasionally) edited for spelling errors , and may contain profanity.
This section contains normal correspondence as well as letters submitted to the MailBag.
Commentary by Jason "loonyboi" Bergman.

Don't be too literal, people.

Previous Mailbags
August 17, 2000
May 24, 2000
May 4, 2000
April 19, 2000
February 23, 2000
February 16, 2000
February 9, 2000
January 26, 2000
January 19, 2000

January 12, 2000
January 3, 2000
December 22, 1999
December 16, 1999
December 9, 1999
November 11, 1999
November 3, 1999
September 29, 1999
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June 30, 1999
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May 24, 1999
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April 25, 1999
April 22, 1999
April 18, 1999
April 14, 1999
April 11, 1999
April 4, 1999
February 1, 1999
January 6, 1999

From: Joseph P. Tully
Subject: Can't distribute q3test on floppies??

Hey Blue!!

In reference to:
"Physical media (e.g. CD-ROM's, floppies, etc.) redistribution of the (q3)demo test is prohibited." From this headline: Local Quake III Arena Test Demo.

I say:" If you put all that on floppies, then brother let hem have it."

Thanks

Nolte(cod)

Somehow I don't think anyone is going to care if you really want to put the demo on 50 floppies. Now if you were going to mass-distribute it that way (and who would want to?) that might be a problem. But putting it on a ZIP disk or CD-R to hand out at a LAN party should be kosher.

Sorry, dude.

From: Greg R
Subject: Good news always comes on vacation.

Aaagh!

I'm sitting here reading the news on the new Q3 release, and as usual, I'm sitting in a third world country reading about it on a shared 28.8 modem! (Um, albeit a nice third world country. ) Evdery time I head out to the world's boondocks, I spend all my time salivating over the news and I can't wait to get home. C'mon, print boring crap instead! Enough about the new quake demo - it's killing me, and I won't be home till December 9th! Really, just stick to listing reviews of motherboards.

From Mae Hong Son, in opium growing (and opium warlord) central, Mae Hong Son province, Thailand

Campfollower

*cough*

From: Sean Bonney
Subject: "More Quake III Arena Renders [Blue-8:30 AM EST]"

Is it just me, or does the Angel model have the camel toes from hell? That, combined with her German nanny physique, should satisfy a lot of fetishes. Of course, she's a very well done model, well-textured and ready for her appointment with the Cyborg Gynecologist.

devilbunny

Put a firewall in there!

From: Michael J. Ryan
Subject: "Sony aims to control the digital living room"

I dread the day when I'm unable to flush because someone hacked my toilet.

You say tomato, I say fall.

From: Miles Cederman-Haysom
Subject: Fall

What the hell is Fall anyway? In most of the rest of the english speaking world, we call it "Autumn".

Surely "Q3 2000" or whatever would be more apt?

Anyway... nothing like ranting about nothing :)

Miles

We can't use the phrase "Q3 2000". Too many people would take that to mean the game was delayed. :)

Heyyy...now that's cool.

From: adam98
Subject: Re: A high-ping mod?

There are a couple commands in Half-Life that let you simulate... a modem you aren't paying 60 bucks a month for. fakelag # and fakeloss # will do the trick

Celestial events.

From: Ray Hahn
Subject: Upcoming Leonid Meteor shower

Since I suspect that this might be interesting to you and my fellow readers...

Every year around the middle of November the Earth passes through the debris left behind by Comet Tempel-Tuttle. This comet returns every 33 years and often after it has come through the solar system the Earth experiences a meteor "storm" with literally thousands (sometimes even tens of thousands) of meteors visible every hour. In 1966 a spectacular shower was seen. The comet returned last year and the debris is just waiting for us to ride through it.

I've included 3 links to pages that give far more detail. The upshot is that the best viewing (i.e. the estimated time when the Earth will be passing through the stream) is when Africa is facing into the stream. The rotation of the Earth will take cause that prime area to move westward, eventually giving the eastern part of the US a view. The meteors will appear to come from the direction of the constellation Leo (which is why it's called the Leonid meteor shower), which won't rise in the east until sometime between 11pm and 12am on the night of November 17th. I plan to stay up late and enjoy the show since there is a good chance for a huge storm.

So that you know, there are no guarantees - there isn't a huge storm every 33 years. You just take your chances. Also, the further through the stream we are the less chance of viewing a storm, which means that Africa might see a huge storm while we here in America might only see the occasional straggler. There are also some estimates that the best chances for Leonid meteor storms is next year or the year after.

Anyways, use this information as you wish and pass it along. This could be a once-in-a-lifetime event!

Ray Hahn

http://www.skypub.com/sights/meteors/leonids/9911leo.html
http://www.skypub.com/sights/meteors/leonids/9911planwatch.html
http://www.skypub.com/sights/meteors/leonids/9911leolincoln.html

Amazing, ain't it?

From: Seth Isenberg
Subject: what company!

So let me get this straight. Your site, Evil Avatar (the anti-BluesNews), and Old Man Murray are all under the same banner? Does that mean that Chet and Erik are now your partners? Evil Avatar will be offering his opinions on your news page? Tiny print in Evil Avatar? The possibilities are just endless! MUHAHAHAHAHAHAHAHAHA!

-Pureboy

Personally, I'm holding out for an Old Man Murray/Blue's News merger. Old Man Blue anyone?

On strafe jumping.

From: Chris Davis
Subject: Q3A strafe jumping

It is widely known that His Quakeness (John Carmack) is not a fan of strafe jumping. His aborted attempts at limiting the number of successive jumps a player can perform or altering the game physics to specifically prevent "bunny hopping" are a fitting testament to his position on this particular tactic.

As if that weren't enough, I just read the following quote from a Quake III beta testing report by Kenn Hwang of Thresh's Firing Squad [linked as http://www.firingsquad.com/features/id1199/ from Blue's News on November 12]:

"From the very beginning of testing, I was strafe-jumping everywhere around the game. The first time Carmack came out to watch us test, he just stood there with his arms folded, shaking his head at us bunny-hoppers."

Personally, I find the sight of players bouncing around as if on pogo sticks quite distracting. It detracts from what is otherwise an extremely immersive gaming experience. I would therefore like to suggest an alternative which may have been overlooked...

Reduce the effect of jumping in *any* situation.

I know that an overwhelming number of people will balk at the idea, but please consider the following points:

1. The current jumps are extremely exaggerated. In Quake II, the male player model appears to jump roughly 125% of his own height. If he were 6 feet tall, he would have a vertical jump of 8 feet! In Q3Test 1.08, the visor model reaches an altitude which appears to be closer to 100% of his own height. Yes, I do realize that a player model does not necessarily fill its bounding box, but the visual perception of such an enormous jump is at least partially
responsible for the annoying and occasionally humorous results.

2. A huge vertical jump is not unnecessary in an arena combat game. There is no need to "hop from one crate to the next" in an attempt to find an elusive secret. Even stairs and lifts have been removed in favor of jump and acceleration pads to provide a boost when it is required.

3. Doom is arguably one of the most popular multiplayer games ever, and jumping was not even possible. Granted, there was no need to jump since the vertical dimension was essentially an illusion. However, the ability to move in three dimensions does not imply the necessity to jump, especially to such an extreme degree.

Quoting Dennis Miller, "of course, that's just my opinion, I could be wrong." After all, it is only a game, and I will probably play it whether or not it includes strafe jumping, audible footsteps, a grappling hook, or any other hotly debated feature.

Finally, it is not my desire to exert any undue influence on the development of Quake 3 Arena or any other game. I simply wanted to voice my thoughts. If you read this far and reflected on my musings, then I thank you for your time and attention.

- Dexter

We can feel the love.

From: Garrett Phalen
Subject: so much free time...

so little news. I know its not your fault, I'm just showing my appreciation for the usual plethora of news stories.

Garrett

Thanks!

A very serious problem.

From: Kamil Mackow
Subject: very important problem *very*

To one John Carmack:

I have discussed this with numerous fellow quakers and we feel it is of the
utmost importance in your coding priorities to fix this problem with quake3.

Traditionally when typing q and hitting tab one is presented with the full
command of /quit and by hitting enter one can then exit the game. It is a
very fluid motion that takes half a second to complete, giving the user a
feeling of accomplishment.

Now the problem with this new quake3 console is when typing q and hitting
tab we are presented with 2 options and are forced to add the U which is
located completely on the other side of the keyboard obligating, the user to
move his right arm and hit the U before once again using the left hand and
hitting tab. We feel this is unacceptable and hinders the games satisfaction
level by a considerable amount.

As devoted quakers we ask that you fix this problem as soon as possible!

Thank you,
cre3d of clan 5:19

Be Afraid

From: Pablo Nevares
Subject: Q3A AND Blair Witch Game for sale!

I don't know if y'all noticed, but the same guy who's selling Q3A on eBay is also trying to pawn off the BLAIR WITCH PROJECT GAME! I wonder who the hell this is, an industry insider, or some lonely fanboy? I'd vote for door number 2....

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=196419229

Pablo J. Nevares

Quake III authentication?

From: Norm Dye
Subject: Q3 Authentication and Plan Tracker error

Tried to get to the plan file for Christian Antkow, and got an error. I wanted to get in touch with him because I have great concerns about a statement he made about authorize.quake3arena.com. I hope that ID is not going to include some bastard authentication system like Valve did. It was so screwed up I finally took down my server and stopped playing Half Life. I already pre-ordered Q3 through ShugaShack - hope I haven't made a mistake.

I think you should do some sort of article on authentication, and let people know if ID and others are going to do this sort of thing. They have such a huge following, I don't know why they would need to, and we all know how well their master server has worked (not) over the years. Consumers have the right to know up front if the product they are buying has such a limitation which may cause them undo problems.

Thanks for your time (and great web page as always!)

Norm Dye - [TSAVO]Sutekh