Subject: Re: My Thoughts
You know, it's letters
like this that make me angry!! uninformed assumptions and personal
opinions passed off as a logical argument. grrrrr....
"I think Q3A will
be a success but not for long, I think they have carried the old
"run around, find the rocket launcher and kill" theme
around far too long. It should of stopped at Q2."
Well welcome to the first
person shooter. when i think back over half-life wasn't i really
just running around picking up increasingly powerful weapons and
shooting things? run-shoot-kill is at the heart of any FPS game.
take that away and what do you have?
"Q3A should of incorporated
something that was rather different between the normal quake style
of gameplay. The normal Quake style of gameplay is a lackluster
single player game with multiplayer added on top. the gameplay of
Q3A couldn't be any more different. Although many people enjoy this
style like myself, q3a is yet just another one added on top with
better visuals and a few new weapons. I see it as being a mod for
Q2 really, you don't see many changes between the three games; besides
the weapons, model animations, curves, fog etc. oh, and yeah, it
has a new engine, new maps, new gameplay, new graphics...."
oh hang on, doesn't that
make it a totally new game?
"If id had a Single
Player that had a story, strategy, suspense theme like Half-Life,
I'm sure it would sell ten times more than just a multi-player edition
that includes bots."
Perhaps if all the world
thought like yourself. Here's a quick anecdote: I used to live in
a house where we had 3 computers on a LAN. 2on1 CTF is not a lot
of fun, so we'd play Quake2 with the Eraser bots to make up numbers
and had a blast! Bots aren't as pathetic as people think. The Gladiator
bot is now the king of the house, and these are bots written by
the MOD community. imagine how well two dedicated programmers at
id, who can alter and change the game code, will fare. and knowing
Carmack's on desire to get these bots done right, i feel people
will be suprised when the bots finally arrive.
"Sure bots are good
and all but they will get boring very quickly. Most of the time
we only play single player once, but still it adds to the whole
point in buying the game. "
Oh, you've played against
these bots have you? Reserve your judgment until you actually have
something to judge. Also, you are making the point that you'd rather
have a Single Player game that you play once than a Multiplayer
game that you'd play for hundreds of hours? i don't buy that.
"All the rant over
the last couple of months confronts me as being nothing to special.
I was really looking forward to Q3test, but no I see that there
hasn't been all that many drastic changes in the gameplay issues
at all. Now I'll discuss some issues that I think where a let down
in the test release (I'm your English teacher now biatch!). "
uh, who needs the English
"* The fact that
id released the test without all the weapons in the maps kinda sucked,
of course they want to save some good things for the release but
how are we supposed to test these out to give you our thoughts on
them? We cant! "
Ummm, I thought we were
meant to be testing the network code and engine stability?
"* id released only
two maps, Test map 1 and The Longest Yard, I found this disappointing,
3 maps would of been decent because then we would not become as
bored of it as we all now, I mean sure when we got it we did not
sleep for the next 48hours but now we aren't bored of it, just cant
be bothered playing it because we are bored of the maps. Plus the
other thing I noticed is that they should of released a map that
had more Volumetric Fog. Once again, how can we give our response's
about this if there's only one room that has very little of it in
Only 2 maps?? What kind
of a stupid whine is that!?! i mean, why stop at 3? We'd surely
get bored of that new map too... why doesn't id release 30 maps?
And all the weapons? And the bots? Why don't they just give us the
whole damned game and then we can tell them if we like it. THIS
IS ONLY A TEST. it is not even a demo. stop trying to make it more
than it is.
"* A rather STOOPID
thing, the player does backflips right? Ever noticed how stupid,
and crap it looks when someone jumps backwards, resulting in a back
flip and then fires his gun! I tell ya, I wouldn't like a rail trail(TM)
coming out of my arse whilst in mid-flight. Something they definitely
need to change. "
...to please you. you
know, for every opinion you have there are hundreds of people out
there that feel exactly the opposite. id have asked for the community
input to help make Quake3 a better game for everyone, not for you
and your mates. personally i would love to be able to fire rails
out my ass. just think of the havoc you could cause after a meal
of baked beans....
"I think overall
Q3A will be popular because of id's reputation, although I don't
think it will be a favorite for very long with things like TF2 coming
out in September and so on."
i won't even get into
the realistic warfare vs. hardcore deathmatch debate. suffice to
say, TF2 and Q3A are appealing to 2 different audiences, and i feel
both will be successful in their own right.
next game will incorporate Single Player and a new strategy in the
way death match is evolved with a different weapon that dominates
rather than the Rocket Launcher all the time. "
like the gluon and hornet
guns in Half-life? weapon dominance sucks, player dominance (through
skill) rules. A good SP comes at the expense of a good MP, and vice
versa. why not concentrate on the one you do well? more power to
id i say :)
i could go on for hours
about this, but ill try and summarize. Quake 3 Test is only a test.
it is not a demo and is not indicative of the final game. Don't
criticize things (bots, other weapons, lack of levels) that you
haven't seen. Don't pretend your opinions are the same as everyone's
and don't pass them off as facts
Think before you type!
gah! It feels better to get that off my chest.....