|Monday, June 1, 1998|
Date: Wednesday, May 27, 1998 10:52 AM
From: Eric Rose
Subject: Enough Unreal Already
You should consider slowing down the Unreal news on your page. Unreal is a single player game. Anyone trying to play it on the internet is going to be SEVERELY disappointed. It's time SOMEONE would come out in public and say the emperor has no clothes.
We have played it on a LAN, and it is pretty mediocre with NO ping. But over the internet, it's really not an enjoyable experience. It is not in a league with Quake2. Hexen2, QuakeWorld, Quake2, Jedi Knight are all better DM games than Unreal, at this time.
As a single player game, it's very cool. The story is almost as engrossing as Jedi Knight or Mysteries of the Sith. But it's NOT a multi-player game worth playing, and it certainly doesn't deserve the unbelievable hype that it is still getting.
I had a server running on my T1 line, but I have since replaced it with Rocket Arena 2. Anyone who joined the unreal server and tried to play left after several minutes.
The guys at Epic are well aware of the lag problems with Unreal on the Internet at this point, and are working on fixes for that. Most of the positive buzz about Unreal so far has been about its single-player aspects, and it certainly remains to be seen whether Unreal takes its place among the great multiplayer shooters or not. Since multiplayer is one of the aspects of the games covered here from the old Blue Tower that inspires the most news, Unreal's multiplayer success that will significantly impact on how much coverage it ultimately gets.
The number of games that are covered by the core focus of this site is growing, and it could be that it will reach a point where other efforts will have to be made to organize the news by game to suit everyone's needs, but I don't think that we've reached that critical mass yet. The next reader agrees that multiplayer is key...
Date: Monday, May 25, 1998 4:31 PM
From: Raymond Newton
Subject: Unreal the Quake Killer? Hardly....
It amuses me to see the strong reactions from so many people regarding Unreal. Personally, I think it's a great game. Let me rephrase..... I think it's a great single-player game. The levels are beautifully done with just about the right balance of complexity. Kudos Epic. However, it's multi-player game play is abysmal. And nowadays, that's what keeps games alive. It will be a struggle for the Epic/Unreal team to reach the lofty heights of Quake and Quake 2 in the Deathmatch arena on the 'Net.
I see a lot of gaming sites on the Web giving Unreal some great reviews. I would tend to agree as it is a very good game. Give Unreal a fair shake. Or are you afraid that your favorite Quake server is going to shutdown in favor of Unreal? That would be laughable.
Date: Thursday, May 28, 1998 2:49 AM
From: Corry Lazarowitz
Subject: Quake vs. Quake II vs. Unreal
This seems to a popular subject lately. Ironic that when Quake came out there was a similar controversy over Quake, Doom, and Duke Nukem 3D. Who won, Quake. Doom was eventually shot down as older technology. I know I'm going to get a lot of argument here, but look at where all the net bandwidth is regarding gaming. Duke was ok, it was the game design that made it. Doom is a tried and true classic, and Quake was simply bigger, and badder. I played Quake a lot. I got really good at it too. I also played Doom and Duke, but it was Quake that I really wanted to beat people down in. Now what we have are a lot of people clinging to Quake, people flocking to Q2, and people testing out Unreal. Let me say this, I can go from Quake to Quake 2 mode and back. I can kick equal ass with both, and I find both equally enjoyable. Sound like a cop out? Well if you must know, I like the Hipnotic add-on best. I've played so much of that mod that my friend flatly refuse to DM me in that any longer. I can, and will argue that Quake and Quake 2 are so different that you cannot compare them as an original and sequel, and therefore many comparisons are invalid.
But we now have Unreal thrown into the works. Well, Unreal is certainly novel, I was starting to get tired of all the Quake engine games. I find it very difficult to compare Unreal except for some of the features that feel like they have been ripped off of Q2 (handiness and crosshair are minor examples). What I will say is that all three games handle differently enough that I don't slip into Quake mode while DM in Q2, and I don't have bouts of Q2 trigger happy twitches while playing Unreal. Each is an entirely different game. Quake is still out there for all you Quakers, and Unreal is there for those of you who seek something different. So what it all boils down to is this, all the arguments of "well <insert game title> is better because of <insert game feature here>" are pure bullshit. If you NEED that feature then play the game that has it, I'm not stopping you from playing. All games are different for a reason, if gaming companies were out to satisfy everyone all the time then all games would be alike.
Finally, easily over 99% of the email I receive is very positive in nature, but that doesn't mean the flames aren't there, and occasionally they are quite amusing (sometimes intentionally, sometimes not). Don't worry about writing in defending me (seems to happen when I post this stuff). I just figure this is more interesting than posting fan mail:
Date: Saturday, May 30, 1998 3:04 AM
From: Finlay McWalter
Subject: We Love Mrs Blue
We love Mrs Blue.
She has a concision and an healthy aversion to unnecessary HTML3 tags you entirely lack.
Most of all, she plainly has a full and complete grasp of sardonicism and sarcasm, a rare thing for any American.
Stay in Hotlanta!
Give us more Mrs Blue.
Wait, huh? Are you being sarcastic, or sardonic? I can't tell, being an American and all.
Oh yeah, for the record, I love Mrs Blue too ;)
Date: Thursday, May 28, 1998 6:59 AM
From: Publikum4,M&M,Fredericia Bibliotek
I`ll think´s your suck´s an idiot and i had your mother and father and i also think´s Pamala Anderson Lee is a idiot
Heh: I couldn't have said it better myself.